I haven’t played a ton of MW3, but here are some TEAM DEATHMATCH tips for any campy wannabes like me! Too bad I sold my World at War and Black Ops because I could write endless pages on weapon and map tips. All you MP-40 users are fools. DP-28 is the best gun. 30,000 kills with it can’t be wrong! I still have MW2 (saw it cheap earlier this year $20).
Want to rack up k/d? Want to rack up wins? Want to piss off run and gunners who have the attention span of a fruit fly? Want to get random scrubs leaving you voice messages that they are pissed?
To watch campy Modern Warfare 3 videos: Modern Warfare 3 Best Camp Spots
This is what you need:
- The right weapons and equipment for long range shooting
- Map familiarity for campy hidden places with cover
- And most importantly…. Patience for shooting run and gunners
* WEAPONS & EQUIPMENT *
I don’t snipe. If you love those long barrelled rifles, don’t bother reading further about my preference for assault rifles. I only snipe if I run out of ammo and the only thing lying on the ground is a Barrett .50.
Which Primary Gun?
ACR or T-95. Both are excellent guns, but different. Never mind the patch that supposedly nerfed the T-95. Makes no difference to me.
ACR is fully auto. It has slightly more recoil than MW2’s ACR which had ridiculous sniper-like accuracy, but is more powerful, so enemies go down in 3-4 bullets.
T-95 is burst fire. Very powerful in short and mid-range, but long range it’s garbage. I’ve shot people 5-6 times from far out and they still didn’t die.
Choose which one you want based on your comfort level of auto vs. burst and how good your eyes are for killing people from long range. I used T-95 for a while, but as soon as I unlocked ACR, I use that from now on. For me, the longer the better that’s why I stick to ACR in games. As long as I can see a few moving pixels in the background, that’s enough for me to notice it.
Which Gun Attachments?
Dual Attachments hands down. Both guns have shit iron sights, so go with an aiming reticule. I stick to standard Red Dot, but go with fancier ones if you want. Also, attach Silencer. No point letting the enemy know where you are on the map. Keep yourself hidden.
Don’t bother with Rapid Fire for T-95. The gun already shoots fast with a 3-round burst.
Which Secondary Gun?
I go with Stinger. Don’t bother with a pistol because you aren’t going to be in close fighting anyway. Your primary gun will have more than enough ammo (since I suggest Scavenger). Use Stinger to take down UAVs, helicopters etc….. Taking down an enemy air support also counts as a kill to your killstreak. And it’s so easy too. Previous CoD games were tougher to take down air support. As soon as an enemy chopper is on its way from the horizon, you can actually lock on and shoot it down before it even enters the battlefield. That easy.
Which Lethal Equipment?
A toss-up between Claymores and Bouncing Betties. Make note these don’t unlock for a while, so if you are a newbie, just use Frag or Semtex until they unlock. Clays and BBs each have pros and cons.
Clays are only directional and its red laser lights can be easily seen by experienced gamers. BBs have a radius trigger effect and are harder to notice. I have class set-ups with each. I use clays if I know the map I am holing up in has door I can plunk it around a corner. I use BB if the map is more open with more flanking opportunities for the enemy.
Since BBs are brown, toss them to your flank or behind you, but somewhere on/near other things…. dirt mounds, patchy grass, debris etc…. It blends in. And always put that clay or BB at a point that covers your flank, but also is some kind of funnel which an enemy who wants to flank you has to go through.
Which Tactical Equipment?
Concussion Grenades (C-nades). I tried out Trophy System and Portable Radar. Don’t bother. Campy play requires being in cover, so most projectiles tossed your way isn’t effective anyway. And Portable Radar barely works.
C-nades are good for many reasons: You get 2 of them, you toss them to hinder runners coming your way, you can toss them far and above rooftops and scaffolding and they explode on impact (unlike Flashbangs which can explode in mid-air making them useless), and if an enemy is damaged enough a C-nade will finish him off.
* KILLSTREAKS & PERKS *
Which Killstreak Package?
If you stink at FPS games, go with Support Pack, since all kills counts to your streak no matter how many times you die in between. If you are good at shooters, go with Assault Pack.
Unlike MW2 and Black Ops where I stuck to 5-7-9 killstreaks spamming pred missiles, helis, harriers and chopper gunner every match or two, MW3 is totally different for me. I choose Assault Pack, but stick to a low level 3-4-5 set-up which is UAV, Care Pack and Pred Missile.
I find MW3 harder to get lengthy killstreaks due to the way maps are so flankable (is that a word?) and air support gets taken down so fast anyway. So I stick to UAV to help the team, Care Pack for my lucky roll of the dice to get something good and Pred Missile which is pretty much a guaranteed 1-2 kills. And it can’t be shot down. I’d say about half of every team has Assassin Pro, so UAV will only be effective against perhaps 3 enemies, but that’s better than nothing. Spamming UAV 2-3 times a game will help the team.
If you are a weak gamer who doesn’t get lots of kills, choose Support Pack and only choose UAV and Counter UAV. Just two choices. Support Pack is based on a kill point system, so if you have 10 kills, you can unleash two UAVs and two C-UAVs, since UAV is 4 and C-UAV is 5. If you equipped let’s say SAM Turret at 8 or 9 (I forget), you don’t get more UAVs and C-UAVs until you get the third streak, and then need 4 more kills to start UAV again. Confusing? Kind of. Trust me, skip a third Support reward and stick to the basics. If you aren’t going to be racking up 15 kills a game, you won’t be getting those higher level rewards anyway. And even if you do, the match is likely almost over by then.
Perk 1 = Scavenger Pro. T-95 and especially ACR use up ammo fast. You can attach Extended Mags on your gun, but that would negate my preference for best Dual Attachments combo – Red Dot and Silencer. It’s important to rank this up fast so you get Scav Pro which starts you off with tons of ammo. ACR will come with 180 bullets which is more than enough unless you go on a wicked kill-a-thon. These guns also reload fast enough, so I don’t think Sleight of Hand is that useful. Remember, you are not run and gunning, but far away and hidden behind cover.
Perk 2 = Assassin Pro. Hands-down the easy choice. Enemy UAV and C-UAV don’t affect you and your gamertag name won’t pop up when an enemy has you in their sights.
Perk 3 = Marksman Pro. Generally, pretty shitty choices in this tier, but Marksman is probably the best for scoping out enemies from long range. Seeing their red gamertag can help a lot especially if you have trouble seeing enemies quick enough. Most other perks in this tier are for run and gunner style.
* QUICK GAMEPLAY GUIDE *
Make a bee-line in each map for spots that are good to hole-up in. I plant a clay or toss a BB on one side to cover my flank, while taking cover behind something and looking out the other way.
Take cover behind solid things. Big metal boxes, dirt mounds and concrete. Avoid cheap wooden fences, railings and porous things like chairs and tables. Avoid taking cover behind cars and red oil barrels unless it has already blown up. All it takes is one enemy grenade to blow up the car/barrel…. and you.
I look on the map where my teammates are. Most of the time, 3-4 will go one way, while myself and perhaps one other guy will go the other way. If I hear and see people getting killed a lot (bottom left score log), I know that’s where the action is happening, so chances there won’t be much action on my end. But if there’s lots of silence, then I know the enemy team will be closer to me and my group of teammates missed them.
When looking though your gun’s sights, the best thing is to notice movement. Much harder to do if you are a runner. But taking a slow and statu-esque approach allows you to notice enemy movement easily. Avoid being distracted by the game engine which often has flaming embers, pieces of paper gusting in the wind and crap like that. Never mind trying to notice a red enemy gamertag because he might have Assassin Pro. Try to have your viewpoint covering all possible places an enemy can come from. In other words, don’t have tunnel vision.
If your viewpoint has 2-3 different places an enemy can come from, you have a few options how you want to prepare yourself. Aim down the middle and react to whichever place the enemy comes from first. Or aim at the closer entranceway an enemy may pop up from, since an enemy popping up from a far out entrance is harder for him to kill you.
Try to camp out in places with lots of cover, higher ground, you have a good view, but the enemy only has 1-2 entrance ways to get to you. That forces them to go through your clay or BB.
Campy play isn’t sitting in a corner. It’s holding a position and killing anything that comes in your territory. Make sure you use a combo of standing and crouched, while strafing. Don’t bother with lying on your stomach (prone). You still need to be mobile to move to cover to heal. Also, depending what you are standing beside, you might not be able to go prone or it will only allow you at a weird angle. Forget it. Only go prone if desperate to heal or hide while you control killstreaks like AC-130 or Assault Drone.
There is an enemy in my sights. He sees me too. We both shoot at each other. We both might be partially damaged. There is cover. What do I do?
I typically do two things. If there is a long distance between us, I crouch and heal behind cover while tossing C-nades. Hopefully, it stuns him. If I don’t see hit markers, then I missed. If he’s a runner making a bee-line to me, I often duck behind cover or run away from him making it look like I am running away. But instead, will run back to the same area and view and shoot him. Hopefully, I surprise him and shoot him first. Sometimes the best defence is a good offence!
I just got 5 kills in a row and have UAV, Care Pack and Pred Missile all at my disposal. What do I do?
Use them when needed. If a teammate already has a UAV in the air, save yours till later.
Request a Care Pack drop only when it’s safe. Or, toss it far away to where your teammates are and let someone have it. I typically don’t do it, but another tactic is to just toss it somewhere, camp out and shoot enemies that are trying to steal it.
For Pred Missile, I use it when there isn’t much teammate air support going on. If someone has a heli or AC-130 killing people, wait for his to be done and then launch your missile. Also, if enemy air support is in the sky, use Pred to take it out if you don’t want to bother with your Stinger.
But of course, if it’s late in the game, just spam any rewards you get as fast as possible!
Biggest Obstacles You Will Face
The biggest problem you will have is an enemy runner who equips Sit Rep or Stalker Pro. These guys negate your clay or BB, so you have to be on extra guard.
Good snipers will pick you off more often than your ACR or T-95, so best to avoid his line of view.
I’ve used this kind of campy play in all CoD games. And it serves me well! Enjoy!
K/D ratios and fav guns:
- CoD 4 (M16) ~1.80
- World at War (DP-28) ~3.20
- MW2 (ACR) ~3.70
- BO (M16) ~3.80
- MW3 (ACR) ~2.75
- My W/L ratio in TDM is usually about 2.00+. You can’t win them all, but at least you can win more than you lose!
Filed Under: Articles, Campers Corner, Modern Warfare 3, PC, Play, PS3, Tips & TricksTagged With: assault rifles, bouncing betty, camp, camp guide, camp spot, camper, camping, camping guide, claymore, Featured, gameplay, Hockey Glory, modern warfare 3, Multiplayer, mw3, PC, PS3, support, t-95, tdm, Team Deathmatch, tips, tricks, winning, xbox 360
Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. It was released worldwide on November 10, 2009 for Microsoft Windows, the PlayStation 3, and Xbox 360. A version for OS X was developed by Aspyr and released on May 20, 2014. It is the sixth installment of the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline. It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.
The game's campaign follows the Task Force 141, a special forces unit fronted by Captain Soap MacTavish, as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party, and the United States Army Rangers, who are defending the country from a Russian invasion. The game's main playable characters are Gary "Roach" Sanderson, of the 141, and James Ramirez, of the Army Rangers, with Captain MacTavish becoming playable later in the campaign. An expansive multiplayer mode is featured in the game, with several new features and modes that were not seen in its predecessor.
Development for the game began in 2008, when it was still known as Call of Duty 6. It uses the IW 4.0 engine, an improved version of Call of Duty 4's IW 3.0. Infinity Ward was inspired by real-life conflicts when developing the campaign mode. They initially tested the multiplayer mode by playing an in-house beta version of the game. Modern Warfare 2 was officially announced on February 11, 2009. Teasing of the game began in March, with short trailers being released for the game and, eventually, a full reveal trailer. The multiplayer mode was revealed shortly after. Two downloadable content packs were released for it post-release, each containing four new maps.
Modern Warfare 2 has been critically acclaimed by various gaming websites as one of the greatest first person shooters of all time. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost. Despite the game's success, it was subject to some controversies, with one surrounding a playable level that had the player carry out a terror attack on an airport. A sequel, Call of Duty: Modern Warfare 3, was released in 2011 and finishes the Modern Warfare storyline.
The gameplay of Call of Duty: Modern Warfare 2 revolves around fast-paced gunfights against enemy combatants. The player controls a soldier, and can perform several actions, including jump, sprint, crouch, lay prone, and aim down their gun's iron sights. When the player is shot by an enemy, blood will splatter their heads-up display (HUD), denoting that they have taken damage; if the player avoids gunfire by taking cover, their health will recover. The HUD also displays other information, such as a compass, a mini-map, and the player's current ammunition count. The game features traditional guns, including assault rifles, shotguns, handguns, and sniper rifles. The player will be given specific guns at the beginning of each level, but may switch them out with another gun they find. Some guns have attachments, such as suppressors, and heartbeat sensors. The player can also use grenades and flashbangs when faced with a large group of enemies, as well as a knife for close quarters combat. In some levels, the player will be given special equipment, such as night vision goggles, or a laser designator.
Call of Duty: Modern Warfare 2 has three different game modes: Campaign, Spec Ops, and Multiplayer. Campaign is a single-player mode where the player completes eighteen levels connected by an overarching plot. Each level features a series of objectives to fulfill, and the player will often switch characters between levels. If the player dies during a level, they will respawn at the most recent checkpoint. Levels can be played on one of four difficulties, and each level can be replayed after it has been completed. Spec Ops mode features twenty-three additional levels that can be played individually or cooperatively with a partner. These levels provide specific challenges, such as defusing three bombs within a short period of time. If one player is shot down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun. If they are not revived by the other player, then they will die and fail the level. There are five tiers of Spec Ops levels, with each tier harder than the previous. Only the first tier is available from the beginning, as later tiers can be unlocked with enough stars. The player earns stars by completing the levels on one of three difficulties, with the number of stars earned corresponding to the difficulty chosen.
Multiplayer mode allows players to compete against each other in team-based and deathmatch-based game types on various maps. Each game type has an objective that requires unique strategies to complete. If the player kills three or more players in a row without dying, they achieve a "killstreak", which gives the player a tactical advantage during a match. These include a Predator missile, a sentry gun, and a "tactical nuke". Alternatively, if the player dies several times without a kill, they will be rewarded with a "deathstreak" bonus, which evens the match for the player. A match ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. The player's performance in the Multiplayer is tracked with experience points, which can be earned by killing opposing players, completing objectives, or by completing a match. As the player gains experience, they advance in level, unlocking new weapons. The player will also unlock perks, which modify gameplay elements such as unlimited sprint and increased bullet damage.
Characters and setting
During the single-player campaign, the player controls five different characters from a first-person perspective. The player primarily controls Sergeant Gary "Roach" Sanderson, a British member of an international Special Forces unit named Task Force 141. In addition to Roach, the player will also assume control of Private First Class Joseph Allen (Troy Baker) and Private James Ramirez of the United States Army Rangers. The now Captain John "Soap" MacTavish (Kevin McKidd) serves as a senior member of Task Force 141, acting as Roach's superior officer and becomes the playable character in the final three missions of the game. Lastly, the player briefly assumes the role of an astronaut stationed on the International Space Station during the height of the war between the United States and Russia.
The game's non-playable characters (NPCs) feature prominently in the story: For Task Force 141, Lieutenant Simon "Ghost" Riley (Craig Fairbrass), who conceals his face with a skull print balaclava serves as Soap's second in command. For the United States Army Rangers, Sergeant Foley (Keith David), along with his subordinate, Corporal Dunn (Barry Pepper), is initially Joseph Allen's squad leader, and becomes James Ramirez's squad leader later in the story. Lieutenant General Shepherd (Lance Henriksen) is the commander of the United States Army Rangers and Task Force 141. Other supporting characters returning from Call of Duty 4 include Captain John Price (Billy Murray), MacTavish's former commanding officer in the BritishSpecial Air Service who was imprisoned in Russia, and Russian informant "Nikolai" (Sven Holmberg).
The main antagonist is Vladamir Makarov, (Roman Varshavsky), a Russian terrorist who assumed command of the Russian ultranationalist party shortly after Imran Zhakaev's death.
In 2016, Private First Class Joseph Allen participates in a military operation alongside United States Army Rangers stationed in Afghanistan, by assisting them in taking back a city from insurgents. Impressed by Allen's capabilities, General Shepherd recruits him into Task Force 141. While Allen prepares for an upcoming assignment, Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson infiltrate a Russian airbase in the Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed American satellite.
Allen is soon sent on an undercover mission for the CIA, joining Vladimir Makarov in a mass shooting at an airport in Moscow, Russia. Afterwards, Makarov kills Allen, aware of his true identity, and leaves his body behind to spark a war between Russia and the United States. Outraged by an apparent American-sponsored terrorist attack, Russia retaliates by launching a surprise invasion on the East Coast of the United States.[a] With no evidence of Makarov's involvement in the airport massacre, Task Force 141 is sent to Rio de Janeiro to capture his arms dealer. They succeed and learn that Makarov's nemesis is being held in a Russian gulag. They assault the gulag and rescue the prisoner: Captain Price, Soap's previous commanding officer in the SAS.[b]
Price agrees to help Task Force 141 but insists on ending the United States' war with Russia. After raiding a Russian port, Price launches a ballistic missile towards Washington, D.C. and detonates it in the upper atmosphere. The resulting EMP blast disables all electronic devices across the eastern seaboard, giving the Americans a much-needed advantage. Soldiers fighting in D.C. narrowly avoid a bombing run of Russian-occupied strategic structures by the United States Air Force, lighting green flares atop the White House to show that the city remains in American hands.
Meanwhile, Task Force 141 narrows Makarov's hiding place to two locations; an aircraft boneyard in Afghanistan, and Makarov's safehouse on the Georgian-Russian border. Roach and Simon "Ghost" Riley successfully raid the safehouse, but are then betrayed and murdered by Shepherd. It soon becomes evident that Shepherd is the catalyst of the Russian-U.S. war, intent on cementing his status as a national hero.
Price and Soap learn of Shepherd's betrayal and escape a battle between his and Makarov's forces at the boneyard. After learning of Shepherd's mountain base in Afghanistan from Makarov, Price and Soap raid the base to take revenge on Shepherd in a suicide mission. The duo pursue Shepherd's boat, and Price manages to shoot down his helicopter extraction as he and Soap tumble over a waterfall. A dazed Soap stumbles towards the crash site and attempts to kill Shepherd, but is stabbed in the chest. While Price arrives and engages Shepherd in a fist fight, Soap pulls the knife out of his chest and throws it at Shepherd, killing him. Nikolai arrives and helps Price evacuate Soap for medical attention.
Modern Warfare 2 was originally announced as Call of Duty 6. The game was first announced under the title Call of Duty: Modern Warfare 2 by Activision on December 3, 2008. Activision subsequently retracted its announcement, stating that any information about an upcoming Call of Duty game was "speculative." Infinity Ward then asserted that it had not officially confirmed its latest project at that time. On February 11, 2009, Activision officially announced Modern Warfare 2 and set a tentative release date for "Holiday 2009." The game was tested in an internal beta by the development team. While both Call of Duty 4 and Call of Duty: World at War had been preceded by public multiplayer betas, no such beta was released for Modern Warfare 2 because it was determined that, according to Community Manager Robert Bowling, no public beta was needed unless the internal beta did not provide adequate feedback.
Infinity Ward announced on October 2009 that the PC version of Modern Warfare 2 would not support the use of user-run dedicated servers or in-game console commands. This announcement was received poorly by some members of the PC community, eventually instigating a response from Infinity Ward in an attempt to put the community at ease. During brainstorming sessions, an idea came forth on what if the ending of Modern Warfare was a loss, leading to the sequel. In an interview with Jesse Stern, he talked to producers of Infinity Ward with ideas such as "outbreaks, viruses, chemical warfare, and even outlandish things such as aliens and the living dead." Stern mentioned having the game based on real-life conflicts before they halted further planning at first due to events in the 2008 South Ossetia war and in the Mumbai terrorist attacks.
The game utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in Call of Duty 4. Although proprietary, it is based on an unspecified id Tech engine, and can accommodate larger worlds, enhanced graphic detail, and more efficient rendering.Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level. The developer demonstrated that the game engine uses a "dynamic AI", which has replaced the infinite respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek out and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack. The player cannot depend on enemies to be found in the same locations as a previous play-through because enemies will behave differently each time a level is played.
On August 20, 2009, Robert Bowling revealed through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower were confirmed voice actors for the game. It was later confirmed that McKidd would voice the protagonist, "Soap" MacTavish. Fairbrass, who voiced Gaz in Call of Duty 4, provided voice work for "Ghost". Billy Murray reprised his role as Captain Price from Call of Duty 4. Rapper 50 Cent provided voice work for the Special Ops and multiplayer modes, portraying "one of the squad [member] voices." The main theme of Call of Duty: Modern Warfare 2 was provided by Hollywood composer Hans Zimmer, while the rest of the score was composed by Lorne Balfe. The soundtrack was released on June 1, 2010. The iTunes page for the soundtrack incorrectly lists Zimmer as the soundtrack's only composer.
|1.||"Opening Titles"||Hans Zimmer||3:25|
|2.||"Extraction Point"||Lorne Balfe||3:35|
|7.||"Esprit de corps"||Balfe||3:07|
|8.||"Retreat and Reveille"||Balfe||2:58|
|12.||"Code of Conduct"||Balfe||2:09|
|13.||"Chain of Command"||Balfe||2:01|
|17.||"Coup de grâce"||Balfe||3:22|
Marketing and release
On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was posted on Infinity Ward's website, and released on the Xbox Live Marketplace and the PlayStation Network a short time later. A second teaser was released on May 10, 2009 and showed gameplay features such as snowmobile driving and underwater actions. The teaser announced that the game would be "revealed" on TNT during the NBAEastern Conference Finals on May 24, 2009. The "reveal" was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the Modern Warfare 2 official website, which was kept updated for the occasion. A fourth trailer was released on July 27, 2009, and showed the first footage of the game's multiplayer mode. On October 4, 2009, a second full-length cinematic trailer was released and revealed that part of the game would take place in a war-torn Washington, D.C.
On July 21, 2009, Infinity Ward's Robert Bowling revealed through Twitter that a Modern Warfare 2controller was in the works. Peripherals manufacturer Mad Catz was contracted by Activision to create a line of Modern Warfare 2 controllers and accessories for all platforms that the game would be available on. Activision stated, in its quarterly earnings report, that pre-orders for the game had broken a company record; more copies of Modern Warfare 2 had been pre-ordered than any other game that the company had published before. In September 2009, Monster Energy teamed up with Activision to bring special redeemable codes on the Monster Energy website, where people may submit codes included in Monster Energy packs to redeem items such as Xbox 360 Premium Themes and a Modern Warfare 2 Map Pack code.
The original teaser trailer confirmed that the game's title of Call of Duty: Modern Warfare 2 was officially shortened to just Modern Warfare 2. After photographs of the official retail boxes were posted by Robert Bowling, Activision confirmed that the standard-edition Modern Warfare 2 packaging would feature the Call of Duty brand logo in order to reflect the game's association with the Call of Duty franchise. It is speculated that the decision was influenced by findings that brand awareness for the game was significantly lower without the Call of Duty logo. However, the developers still prefer to simply call the game Modern Warfare 2 as they consider it a new IP. The menus in the game also refer to the title as simply Modern Warfare 2.
Modern Warfare 2 was released in four different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard, Hardened, Veteran, and Prestige. The standard version consists of the game and an instructional manual, and is the only version available for the Microsoft Windows platform. The Hardened Edition consists of the game and manual (which are packaged in a steel book case), an art book, and a token that allows one to download Call of Duty Classic, a hi-definition version of the original Call of Duty game, from Xbox Live Arcade or the PlayStation Store (Classic was released individually on December 2, 2009). The Prestige Edition contains all of the elements of the Hardened Edition, but also includes a set of fully functioning night vision goggles, imprinted with the Modern Warfare 2 logo, and a stand modeled after the head of the character "Soap" MacTavish. The goggles are powered by five AA batteries and can see up to 50 feet in absolute darkness.
On September 15, 2009, Activision and Microsoft jointly announced a special, limited Modern Warfare 2 version of the Xbox 360 with a 250GB hard disk. The unit is highlighted by special game product branding and includes two wireless controllers and a headset. This is the first Xbox 360 to come with a 250GB hard drive. On September 18, UK and rep of Ireland retailer GAME announced a Veteran Edition of Modern Warfare 2 would be exclusive to rep of Ireland and UK. It will come with a 12" (30.5 cm) tall statue of "Soap" MacTavish with interchangeable arms and weapons; has the same contents as the Hardened Edition. In September 2009, a Veteran Statue Bundle of Modern Warfare 2 was posted on the EB Games website and is available for all platforms.
Modern Warfare 2 was ported to OS X by Aspyr years after the game's original release. This version was released on May 20, 2014, alongside the OS X port for Call of Duty: Modern Warfare 3.
Activision announced that two downloadable map packs would be released for Modern Warfare 2. At E3 2009, Microsoft stated that these map packs would first be made available for the Xbox 360 via Xbox Live before they would be released for other platforms. Robert Bowling stated that the community response to the game and the first ten downloadable map packs would be used in designing other potential map packs.
The first map pack, titled the "Stimulus Package," was released first for Xbox Live on March 30, 2010 and for PlayStation Network and PC on May 4, 2010 in North America. The pack contains five maps: reincarnations of the Crash and Overgrown maps from Call of Duty 4, and three new maps: Bailout, a multi-level apartment complex; Storm, an industrial park littered with heavy machinery; and Salvage, an abandoned car junkyard in the middle of the snow. Within 24 hours of its release, it was downloaded over one million times. Within the first week it had been downloaded 2.5 million times, breaking Xbox Live DLC records. In addition to integrating the maps into all existing game types, the Stimulus Package adds two new game modes, randomizing the built-in game types in either normal or hardcore mode.
Activision released the second downloadable map pack, titled the "Resurgence Package", exclusively for Xbox Live on June 3, 2010 in North America. This release was followed by the PlayStation Network and PC versions on July 6 in North America and on July 7 worldwide. The package includes five new multiplayer maps: reincarnations of the Strike and Vacant maps from Call of Duty 4, and three new maps: Carnival, a desolated amusement park; Trailer Park, a mobile home park; and Fuel, an oil refinery. Both of the map packs were made available for purchase on OS X on May 20, 2014, when the OS X port of the game was released.
Main article: Modern Warfare 2: Ghost
A six-part comic book mini-series related to the game has also been produced. Announced by Robert Bowling on August 17, 2009, Modern Warfare 2: Ghost is focused on the backstory of the character Ghost, who appears in the video game as a member of Task Force 141. The series is published by WildStorm. The first issue of the series debuted on November 11, 2009.
Main article: Find Makarov: Operation Kingfish
A fan-made prequel to Modern Warfare 2, entitled Find Makarov: Operation Kingfish, premiered at Call of Duty: XP 2011. The video was produced by We Can Pretend, visual effects by The Junction, and was endorsed by Activision. The first film, Find Makarov, was a non-canon fan made film. Activision contacted We Can Pretend about the video and helped produce a second canon short film, Find Makarov: Operation Kingfish. The prequel tells the story of how Task Force 141 first tried to capture Vladimir Makarov, who was known then as Kingfish. It also tells how Soap got his facial scars, and how Price was captured and incarcerated in a gulag.
Modern Warfare 2 received critical acclaim, especially its console versions. Reviewers praised the in-depth story mode, mini missions, and multiplayer.
1UP.com stated "Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come".Game Informer noted "Modern Warfare 2 is a masterpiece of careful iteration, with an unmatched presentation and a well of content that will take months to run dry".IGN commented "For those planning to check out everything Modern Warfare 2 has to offer – online competition, full co-op Spec Ops mode, as well as the campaign– you're looking at a no-brainer purchase".GameTrailers stated "The air of unpredictability and the care that was paid to each separate element puts it in lofty company. The multiplayer hasn't received an overhaul, but considering most shooters are still playing catch-up with Call of Duty 4, the tweaks and twists make it the best multiplayer shooting experience in the industry. Few games manage to meet such high expectations".Computer and Video Games called the game "Loud, epic and incredibly polished, [and] this year's biggest must-have shooter".
Criticisms of the game are directed towards a variety of aspects, but focus on the short length of the single player campaign. IGN's Mark Bozon remarks that the single-player of "Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set by previous Call of Duty games." In addition, many reviewers have complained about the lack of innovation to the formula of the series.
Famitsu named Modern Warfare 2 as the number one game on the top 10 video games sold in 2009, beating games such as Metal Gear Solid 4, Uncharted 2: Among Thieves, Halo 3 and Grand Theft Auto IV. It also gave the game a score of 39/40, being one of the few Western games released in Japan to have the same score as Grand Theft Auto IV.
Sales and revenue
According to preliminary sales figures from Activision, Modern Warfare 2 sold approximately 4.7 million units in the United States and the UK combined in the first 24 hours of its release. The total revenue from first day sales in the U.S. and the UK was $310 million, making Modern Warfare 2 the biggest entertainment launch in history at the time, surpassing in revenue its predecessor, Call of Duty 4: Modern Warfare, as well as items from other media types. After five days of sales, the game had earned revenue figures of $550 million worldwide. As of January 18, 2010, it has taken over $1 billion in sales. Activision also claims that Modern Warfare 2 had 8 million players online within the first five days, constituting the largest 'army' of players in the world. On March 8, 2010, Robert Bowling announced that the game had amassed 25 million unique players. In June 2010, Activision's CFO Thomas Tippl revealed that the game had sold 20 million copies. In August 2011, Activision Publishing CEO Eric Hirshberg revealed that the game had sold 22 million copies. A month later in September 2011, Modern Warfare 3 producer Mark Rubin, said that the game's sales are between 28 and 29 million. In November 2013, IGN put the game's sales at 22.7 million.
According to the NPD Group, Modern Warfare 2 sold approximately 4.2 million units for the Xbox 360 and 1.87 million units for the PlayStation 3 in the U.S. during the month of November 2009. In Japan, Modern Warfare 2 sold 64,000 copies for the PlayStation 3 and 42,000 copies for the Xbox 360 in its first week of sales. The game later sold 117,000 copies on the PlayStation 3 and 61,000 on the Xbox 360. Anita Frazier of the NPD Group reported in March 2010 that the game had sold slightly under 10 million copies in the U.S. alone. The game is the second best-selling game of all time in both the UK and the U.S.
Modern Warfare 2 received awards from various gaming sites and publications, it gained high praise from some video game magazines. At the 2009 Spike Video Game Awards, Modern Warfare 2 received the Best Shooter and Best Multiplayer awards. Both GameSpy and GameTrailers gave the game the Best Overall Game of 2009 award and received from GameTrailers